Join Rachel, gameplay engineer at ILMxLAB, as she discusses overcoming obstacles to launch her career, and making all of the elements of a video game function.
Join Paris, junior compositor at ILM, as he discusses the complex integration of separate elements into a finished visual effects shot and how self advocacy helped his career growth.
Join Marko, senior model supervisor at ILM, as he describes the tools most commonly used amongst 3D modelers and sculptors, and the collaboration it takes to achieve high quality work.
Join Kirk, senior production engineer at ILM, as he discusses how his early interests in computer science and narrative storytelling inspired him to work in visual effects.
Join Karessa, experience designer at ILMxLAB, as she discusses bringing stories to life in virtual reality and how her work taps into her love of art and design.
Join Julie, post production manager at Lucasfilm Animation, as she discusses her journey from communication studies to a career in quality control.
Join Jamie, production assistant at ILM, as she discusses how opportunities to learn new things have been essential to her success.
Join Harsh, senior texture artist at ILM, as he discusses how his passion for painting and for technical things led him to a career that combines both.
Join Harrison, senior graphic designer at Lucasfilm, as he discusses bringing abstract ideas to fruition.
Join Hannah, junior texture artist at ILM, as she discusses how her interest in making things inspired her career and how she “brings color to the world” by applying color and texture to blank digital models.