Join ILMxLAB’s production team as they define the multiple digital reality experience types and discuss creating visual effects for these interactive projects.
Join ILM’s Digital Model Shop team to learn about how they design the digital characters we see on screen.
Join Dan, 3D storyboard artist at Lucasfilm Animation, as he discusses being a “digital puppeteer,” constructor of animated scenes, and how his work helps create computer-generated worlds.
Join Sonia, layout artist at ILM, as she discusses what it’s like to work with cameras and facial technology, and how her work translates to the finished scene.
Join Sean, environment artist at ILMxLAB, as he discusses creating imaginative worlds in innovative projects.
Join Rebecca, lighting technical director at ILM, as she discusses her ability to bring images to life through light and shadows and how her role supports the director’s filmmaking vision.
Join Raymond, senior VFX generalist at ILM, as he discusses pushing himself outside of his comfort zone to become an expert in many areas.
Join Paris, junior compositor at ILM, as he discusses the complex integration of separate elements into a finished visual effects shot and how self advocacy helped his career growth.
Join Marko, senior model supervisor at ILM, as he describes the tools most commonly used amongst 3D modelers and sculptors, and the collaboration it takes to achieve high quality work.
Join Karessa, experience designer at ILMxLAB, as she discusses bringing stories to life in virtual reality and how her work taps into her love of art and design.